AI Insights · Timothy · April 2022
Top 5 Racing Games on iOS in Australia Q1 2022
In Q1 2022, the top 5 racing games on iOS in Australia showcased varied trends in downloads, revenue, and active users. Notable performers include CSR 2 - Realistic Drag Racing and Mario Kart Tour.
In the first quarter of 2022, the top 5 racing games on the iOS platform in Australia exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at how each game performed, based on data from Sensor Tower.
CSR 2 - Realistic Drag Racing by Zynga Inc. saw a fluctuating weekly revenue, peaking at around $28.6K at the end of December and then dipping to approximately $11.2K by the end of January. It recovered slightly by mid-March, reaching about $19.3K. Weekly downloads ranged from 830 to 2.4K, with a notable increase in mid-March. Active users started at 25.2K in late December but dropped to around 17.8K by the end of January before rebounding to 23.7K in mid-March.
Nintendo's Mario Kart Tour experienced a steady weekly revenue, starting at $7.7K in late December and ending at $7.3K in late March, with some fluctuations in between. Weekly downloads started strong at around 7.5K, peaking at 8.1K in early January, but gradually declined to approximately 3.2K by the end of March. Active users also showed a downward trend from 61.3K at the end of December to about 42.8K by the end of March.
Pixel Car Racer from STUDIO FURUKAWA, LLC had a relatively stable revenue, starting at $5.5K in late December and peaking at $8.1K by the end of March. Weekly downloads were mostly consistent, starting at 1.5K and peaking at 2.6K in late March. Active users showed a positive trend, growing from 4.4K at the end of December to 6.2K by the end of March.
No Limit Drag Racing 2 by Sycamore Valley Software LLC experienced varied weekly revenue, starting at $3.3K in late December and peaking at $6.2K in early February, before declining to approximately $2.4K by the end of March. Weekly downloads ranged from around 424 to 1.0K, with the highest downloads occurring in late January. Active users showed a slight decline over the quarter, starting at 2.9K and ending at 2.7K.
Finally, Need for Speed No Limits by Electronic Arts had a steady weekly revenue, starting at $3.6K in late December and peaking at $4.7K in early February, before dropping to about $2.3K by the end of March. Weekly downloads saw a steady decline from 1.6K in late December to 486 by the end of March. Active users also trended downward, starting at 4.0K and ending at 1.9K.
For more detailed insights and data, visit Sensor Tower.